Cribbage Probability & Odds: Complete Reference Tables
Quick-reference cribbage probability tables — starter card odds by rank, flush chances, nobs probability, 29-hand odds, crib expected values by discard, and pegging probabilities.
Cribbage Probability & Odds Reference
Quick answer: The average cribbage hand scores ~4.77 points before the starter and ~7.5 points after. A 29 hand occurs once every ~216,580 deals. Ten-value cards appear as the starter 30.8% of the time.
This page compiles the key probability figures every serious cribbage player should understand — not to memorize exact numbers, but to internalize the relative weights that drive correct decisions.
Starter Card Probabilities
The starter (cut) card is drawn from the remaining 46 cards after 12 are dealt (6 to each of 2 players). These probabilities apply to 2-player cribbage.
Probability by Rank
| Starter Rank | Cards Remaining | Probability | Significance |
|---|---|---|---|
| Ace | 4 | 8.7% | Low impact on most hands |
| 2 | 4 | 8.7% | Low impact |
| 3 | 4 | 8.7% | Low impact |
| 4 | 4 | 8.7% | Helps runs with A-2-3 |
| 5 | 4 | 8.7% | Transforms ten-card hands dramatically |
| 6 | 4 | 8.7% | Pairs with 9s for fifteens |
| 7 | 4 | 8.7% | Pairs with 8s for fifteens |
| 8 | 4 | 8.7% | Pairs with 7s for fifteens |
| 9 | 4 | 8.7% | Pairs with 6s for fifteens |
| 10 | 4 | 8.7% | Makes fifteens with 5s |
| Jack | 4 | 8.7% | Makes fifteens with 5s + nobs potential |
| Queen | 4 | 8.7% | Makes fifteens with 5s |
| King | 4 | 8.7% | Makes fifteens with 5s |
Note: All ranks are equally likely as the starter, since the deck is uniformly shuffled. The strategic importance differs, not the raw probability.
Ten-Value Cards as Starter
| Category | Cards | Probability |
|---|---|---|
| Any ten-value card (10, J, Q, K) | 16 | 30.8% |
| A 5 as starter | 4 | 7.7% |
| A face card (J, Q, K) | 12 | 23.1% |
| A jack specifically | 4 | 7.7% |
The 30.8% figure is why 5s are so valuable: nearly a third of all cuts deliver an immediate fifteen for any 5-holder.
Nobs and Nibs (His Heels / His Nobs)
| Event | Probability | Points |
|---|---|---|
| Dealer cuts a jack (nibs/heels) | 4/46 = 8.7% | 2 pts to dealer |
| Holding a jack that matches starter suit | 1/4 suits = 25% (per jack held) | 1 pt (nobs) |
| Holding any jack, starter matches one | ~23% if 1 jack held | 1 pt |
Hand Score Distribution
This section covers two related distributions: average hand values by hand type (including the starter), and the raw frequency distribution of 4-card hands before the starter. Values are approximate based on combinatorial analysis.
Average Expected Hand Value by Keep Type
| Hand Type | Avg Hand Points (incl. starter) | Notes |
|---|---|---|
| All random (no optimization) | ~4.77 before starter, ~7.5 with | Baseline |
| Pairs + potential fifteens | 8–10 | E.g., 5-5 with ten-cards |
| Double runs (e.g., 4-5-5-6) | 10–12 | Strong scoring patterns |
| Three-card run, 1 matching card | 7–9 | Depends on cut |
| Near-flush hand | 6–8 | Flush bonus only on same-suit cut |
| Maximum possible (29 hand) | 29 | 5-5-5-J, matching-suit 5 starter |
Score Frequency Distribution — 4-Card Hand Before Starter (Approximate)
These figures reflect the raw distribution of all possible 4-card hand combinations, before the starter card is added. With optimal discarding and the starter, the distribution shifts right — see Cribbage Math for post-starter averages.
| Score | Approximate Frequency |
|---|---|
| 0 | ~15% |
| 2 | ~18% |
| 4 | ~17% |
| 6 | ~13% |
| 8 | ~11% |
| 10 | ~7% |
| 12 | ~6% |
| 14–16 | ~8% |
| 17–20 | ~3% |
| 21–28 | ~2% |
| 29 | ~0.00046% |
Zero is the single most common pre-starter score, underscoring how much discarding decisions matter — and how dramatically the starter card elevates expected hand value.
Flush Probabilities
| Flush Type | Probability | Scoring |
|---|---|---|
| 4-card hand flush (kept cards same suit) | ~4.2% of dealt hands | 4 pts (hand only, not crib) |
| 5-card hand flush (4 hand + starter match) | ~1.1% | 5 pts |
| 4-card crib flush | Does not score | — |
| 5-card crib flush (all 5 cards same suit) | ~0.8% | 5 pts |
A 4-card flush in the crib does not score — only a full 5-card flush (all four crib cards plus the starter, all the same suit) counts in the crib. This is a common rules misunderstanding.
Pegging Probabilities
Fifteen on First Two Cards Played
| Lead Card Value | Opponent Plays | Probability of Immediate 15-2 |
|---|---|---|
| 5 | Any ten-card | 30.8% |
| 10/J/Q/K | A 5 | 7.7% |
| 6 | A 9 | 7.7% |
| 7 | An 8 | 7.7% |
| A | Needs 14 (impossible as single card) | 0% |
This is why leading a 5 is dangerous: nearly 1 in 3 opponent responses scores 15-2 immediately.
Probability of Pairing a Lead
If opponent leads any specific rank, and you hold a card of that rank:
| Cards of that rank remaining in deck | Probability you were dealt one (rough) |
|---|---|
| 3 remaining | ~15% (given random 6-card deal) |
| 2 remaining | ~10% |
In practical terms: for any specific rank opponent leads, you hold a pairing card roughly 15–25% of the time depending on how many of that rank remain.
Running Count Reaching 31
The probability of reaching exactly 31 with 2 cards (after an initial count): depends heavily on the running count. At a count of 21–26, a single card can potentially reach 31. The most common exact-31 sequences involve ten-cards and small cards.
Crib Expected Values
Crib by Discard Type (Dealer’s Own Crib)
| Discard to Own Crib | Expected Crib Points |
|---|---|
| 5-5 | 5.7 |
| 5-J (any fifteen combo) | 4.5 |
| 5-10/Q/K | 4.2 |
| Any pair | ~4.0–4.5 |
| 7-8 | 3.8 |
| 6-9 | 3.6 |
| A-2 | 2.5 |
| Wide low cards (A-K, 2-9) | 2.0–2.5 |
Crib by Discard Type (Opponent’s Crib, Cost to You)
| Discard to Opponent’s Crib | Expected Opponent Crib Points Added |
|---|---|
| 5-5 | +5.7 (avoid at all costs) |
| 5-J/Q/K/10 | +4.2–4.5 |
| Any pair | +4.0 |
| Cards totaling 5 (A-4, 2-3) | +3.5 |
| Cards totaling 15 (7-8, 6-9) | +3.5 |
| Single 5 | +3.1 |
| Wide, non-synergistic cards (A-K) | 2.0–2.3 |
The 29 Hand: Full Probability Breakdown
The 29 hand requires:
- Being dealt three 5s and the jack of one of the other three suits
- The remaining 5 (matching the jack’s opposite suit) appearing as the starter
| Step | Probability |
|---|---|
| Being dealt exactly 3 fives and 1 jack from 52-card deck (6 cards) | ~1 in 2,825 |
| Starter card being the specific remaining 5 | 1/46 |
| Combined (29 hand from a deal) | ~1 in 216,580 |
At 20 deals per hour, 3 hours per week, this is roughly once every 700 years of play — a once-in-a-lifetime event, and often a once-in-a-lifetime event even for tournament regulars.
For the full story on the 29 hand, see The 29 Hand in Cribbage.
Impossible Scores Quick Reference
These scores cannot be achieved by any valid 4-card hand + starter combination:
| Impossible Score | Why |
|---|---|
| 19 | No combination of fifteens, pairs, runs, and flushes totals 19 |
| 25 | Same — gap in achievable values |
| 26 | Same |
| 27 | Same |
All other values from 0 to 29 are achievable. Saying “I have nineteen” in cribbage is shorthand for a 0-point hand.
See Impossible Cribbage Scores for the full explanation.
Dealer Advantage
The crib gives the dealer a statistical edge each round:
| Metric | Value |
|---|---|
| Average crib value (random discards) | ~4.5 pts |
| Dealer net advantage per round | ~2–3 pts |
| Estimated dealer win rate over many games | ~53–55% |
This is why deal alternates in standard cribbage — the crib advantage is significant enough that even alternation doesn’t fully equalize, though it gets close over many deals.
For the strategic implications of these numbers, see Discard Strategy and Cribbage Math.