Double and Triple Runs in Cribbage: Maximize These Powerful Hands
Master double runs, triple runs, and quadruple runs in cribbage. Learn to recognize, count, and maximize these high-scoring hand patterns.
Double and Triple Runs in Cribbage
Double runs are cribbage gold. They’re easy to miss when counting and even easier to undervalue when discarding. Let’s master these powerful patterns.
The Double Run Family
Double Run of 3 (8 points)
Pattern: Three consecutive ranks with one pair
Example: 4-5-5-6
- Run 1: 4-5-6 = 3 points
- Run 2: 4-5-6 = 3 points
- Pair: 5-5 = 2 points
- Total: 8 points
The pair “splits” into two runs.
Other examples:
| Hand | Runs | Pair | Total |
|---|---|---|---|
| 3-4-4-5 | 3+3 | 2 | 8 |
| 7-8-8-9 | 3+3 | 2 | 8 |
| 10-J-J-Q | 3+3 | 2 | 8 |
| A-2-2-3 | 3+3 | 2 | 8 |
Double Run of 4 (10 points)
Pattern: Four consecutive ranks with one pair
Example: 4-5-5-6-7
- Run 1: 4-5-6-7 = 4 points
- Run 2: 4-5-6-7 = 4 points
- Pair: 5-5 = 2 points
- Total: 10 points
This requires all 5 cards (hand + starter).
Common formations:
| Hand + Cut | Score |
|---|---|
| 3-4-4-5 + 6 | 10 |
| 6-7-8-8 + 5 | 10 |
| 9-10-10-J + Q | 10 |
Triple Run (15 points)
Pattern: Three consecutive ranks with three-of-a-kind
Example: 4-4-4-5-6
- Run 1: 4-5-6 = 3 points
- Run 2: 4-5-6 = 3 points
- Run 3: 4-5-6 = 3 points
- Three of a kind: 4-4-4 = 6 points
- Total: 15 points
The trips create three separate runs!
Other examples:
| Hand + Cut | Trips | Score |
|---|---|---|
| 5-5-5-6 + 7 | Three 5s | 15 |
| 8-9-9-9 + 10 | Three 9s | 15 |
| J-Q-Q-Q + K | Three Qs | 15 |
Quadruple Run (16 points)
Pattern: Three consecutive ranks with TWO pairs
Example: 4-5-5-6-6
- Run 1: 4-5-6 = 3 points (using first 5 and first 6)
- Run 2: 4-5-6 = 3 points (using first 5 and second 6)
- Run 3: 4-5-6 = 3 points (using second 5 and first 6)
- Run 4: 4-5-6 = 3 points (using second 5 and second 6)
- Pair 1: 5-5 = 2 points
- Pair 2: 6-6 = 2 points
- Total: 16 points
Four runs from two pairs!
Other examples:
| Hand + Cut | Score | Notes |
|---|---|---|
| 3-3-4-4-5 | 16 | Requires cut to complete |
| 7-8-8-9-9 | 16 | Two middle pairs |
| 9-10-10-J-J | 16 | High cards |
Counting Double Runs Correctly
Method 1: Count Runs First
- Identify the base run (consecutive ranks)
- Count how many times each rank appears
- Multiply runs by repetitions
- Add pairs/trips at the end
Example: 5-6-6-7-8
- Base run: 5-6-7-8 (4 cards)
- 6 appears twice = two 4-card runs
- 4 + 4 = 8 for runs
- 6-6 = 2 for pair
- Total: 10 (double run of 4)
Method 2: The Formula
| Pattern | Formula | Result |
|---|---|---|
| Double run of 3 | 3×2 + 2 | 8 |
| Double run of 4 | 4×2 + 2 | 10 |
| Triple run | 3×3 + 6 | 15 |
| Quadruple run | 3×4 + 4 | 16 |
Adding Fifteens
Double runs often include fifteens, creating high-scoring hands.
Example: 4-5-6-6 with 5 starter
Run scoring:
- Double run of 4: 4-5-6-6 + 5 = 10 points
Wait, that’s wrong! Let’s recount:
- 4-5-5-6-6 = quadruple run of 3
- Four runs of 3: 12 points
- Two pairs (5-5, 6-6): 4 points
- Run total: 16 points
Fifteens:
- 4+5+6 = 15 (×4 ways) = 8 points
- 5+4+6 combinations… actually, let’s count:
- 4+5+6 (first 5, first 6) = 15
- 4+5+6 (first 5, second 6) = 15
- 4+5+6 (second 5, first 6) = 15
- 4+5+6 (second 5, second 6) = 15
- 4 fifteens = 8 points
Total: 16 + 8 = 24 points
When to Keep Double Runs
Almost Always
Double runs in your dealt 6 should almost always be kept:
- 8+ guaranteed points
- Excellent cut potential (adjacent cards complete runs)
- Starter can turn double into triple
Example Decision
Hand: 3-4-4-5-9-K (Dealer)
| Keep | Base Score | Cut Potential |
|---|---|---|
| 3-4-4-5 | 8 | A, 2, 3, 5, 6 improve it |
| 4-4-5-9 | 2 | Very limited |
| 4-5-9-K | 4 | Limited |
Decision: Keep 3-4-4-5 for the double run. Throw 9-K to your crib.
When to Break a Double Run
Rarely! But consider it when:
- Throwing pair to opponent’s crib: 4-4 to opponent is 2 points guaranteed
- Alternative hand is exceptional: 5-5-5-J vs weak double run
- Board position demands specific total: Endgame calculation
Double Run Starter Potential
What Improves 4-5-5-6 (8 points)?
| Cut | Result | Score |
|---|---|---|
| 3 | Double run of 4 | 10 |
| 7 | Double run of 4 | 10 |
| 4 | Triple run | 15 |
| 6 | Triple run | 15 |
| 5 | 24-point monster | 24+ |
That’s 16 cards (30%+) that significantly improve the hand!
Double Runs in the Crib
To Your Crib
Throwing half a potential double run (like 4-5 when keeping 4-5-6-X) can create crib magic:
- If opponent also throws adjacent cards
- If opponent throws a pair of connected cards
From Opponent’s Crib
Double runs in opponent’s crib are rare but devastating. They require:
- You threw connected/paired cards
- Opponent did too
- Stars aligned
Minimize risk: Don’t throw connected pairs (like 5-6) to opponent’s crib.
Practice Counting
Quick Quiz
Count these hands:
- 3-4-5-5-6
- 7-7-8-8-9
- A-2-2-2-3
- 9-10-J-J-Q
Answers
- 3-4-5-5-6 = Double run of 4: 10 pts + fifteens (4+5+6 × 2) = 10 + 4 = 14 points
- 7-7-8-8-9 = Quadruple run: 16 pts + fifteens (7+8 × 4) = 16 + 8 = 24 points
- A-2-2-2-3 = Triple run: 15 pts + no fifteens = 15 points
- 9-10-J-J-Q = Double run of 4: 10 pts + no fifteens = 10 points
Summary
| Pattern | Base Points | Identification |
|---|---|---|
| Double run of 3 | 8 | 3 consecutive + 1 pair |
| Double run of 4 | 10 | 4 consecutive + 1 pair |
| Triple run | 15 | 3 consecutive + trips |
| Quadruple run | 16 | 3 consecutive + 2 pairs |
Double runs are some of cribbage’s best hands. Learn to spot them, keep them, and count them accurately.