Two-Player Cribbage: Complete Rules and Setup Guide
Complete rules for two-player cribbage — the standard version of the game. Setup, dealing, discarding, pegging, scoring, and how to win, clearly explained.
Two-Player Cribbage: Complete Rules
Two-player cribbage is the standard form of the game — what most people mean when they say “cribbage.” This guide walks through the complete rules from first deal to final peg.
What You Need
- A standard 52-card deck (no jokers)
- A cribbage board (or paper to track scores to 121)
- Two players
The Objective
Race to 121 points before your opponent. Points are scored during two phases: the play phase (pegging) and the show (hand counting). The first player to peg into hole 121 wins.
Setting Up
Determine First Dealer
Both players each cut the deck. The player with the lower card is the first dealer. Aces are low — a cut ace beats any other card. If both cut the same rank, cut again.
Deal the Cards
The dealer deals 6 cards to each player, face-down, alternating one at a time starting with the non-dealer.
Discard to the Crib
Each player looks at their 6 cards and chooses 2 to discard face-down to form the crib. The crib has 4 cards total (2 from each player).
The crib belongs to the dealer — after the play phase, the dealer counts the crib as a bonus hand. Discarding strategy matters: the non-dealer wants to put low-value or disconnected cards in the crib; the dealer wants to help their own crib score.
The Starter Card (Cut)
After both players have discarded:
- The non-dealer cuts the remaining deck
- The dealer flips over the top card of the bottom half — this is the starter card (also called the turn-up or cut card)
- The starter is used by all players (and the crib) when counting hands
If the starter card is a Jack, the dealer immediately scores 2 points (called “nibs” or “his heels”). Peg immediately.
The Play Phase (Pegging)
The non-dealer (pone) plays first.
How Play Works
- Pone plays a card face-up and announces its value
- Dealer plays a card, announcing the new running total
- Players alternate, adding to the running count
- The count cannot exceed 31
Card Values During Play
| Card | Value |
|---|---|
| Ace | 1 |
| 2–10 | Face value |
| Jack, Queen, King | 10 |
Scoring During Play
| Event | Points |
|---|---|
| Running count hits 15 | 2 |
| Running count hits 31 | 2 |
| Pair (same rank as last card) | 2 |
| Three of a kind | 6 |
| Four of a kind | 12 |
| Run of 3+ consecutive cards | 1 pt per card |
| Go (opponent can’t play ≤ 31) | 1 |
| Last card played overall | 1 |
Score each event immediately by pegging on the board.
The Go
If you cannot play a card without exceeding 31, say “go.” Your opponent scores 1 point and plays any remaining cards they can. If they also can’t play, the count resets to zero. The last player to play leads the next sequence.
Count Resets
When neither player can play without exceeding 31, the count resets to zero. The player who played the last card before the reset leads the next sequence. Players must still play their remaining cards.
Play continues until all 8 cards (4 per player) have been played.
The Show (Hand Counting)
After all play cards have been used:
- Pone counts their hand (4 hand cards + the starter card)
- Dealer counts their hand (4 hand cards + the starter card)
- Dealer counts the crib (4 crib cards + the starter card)
Hand Scoring Combinations
| Combination | Points |
|---|---|
| Fifteen (any cards totaling 15) | 2 each |
| Pair | 2 |
| Three of a kind | 6 |
| Four of a kind | 12 |
| Run of 3 | 3 |
| Run of 4 | 4 |
| Run of 5 | 5 |
| Flush (4 cards, same suit, hand only) | 4 |
| Flush (5 cards including starter) | 5 |
| Nobs (Jack in hand matching starter suit) | 1 |
Important: A flush in the crib only counts if all 5 cards (4 crib + starter) are the same suit. A 4-card flush does not score in the crib.
Counting Order Matters
Pone counts first. This is the non-dealer’s key advantage — if pone reaches 121 during the hand count, the game ends before the dealer counts their hand or crib. The dealer’s crib is counted last.
Winning the Game
The first player to reach 121 points wins. This can happen:
- During pegging — game ends immediately when 121 is reached
- During the show — pone counts first; if pone reaches 121, game ends before dealer counts
- During crib counting — dealer may win while counting the crib
Muggins (optional): If a player misses points during the show, their opponent may call “muggins” and claim those points. Standard in tournament play; agree before the game in casual play.
End of Hand
After all scores are counted, the deal passes to the other player. The new dealer shuffles and deals 6 cards each. Repeat until someone reaches 121.
Tracking Scores
Use a cribbage board: two pegs per player, alternated with each score. The back peg shows your previous score; the front peg shows your current score. Move the back peg in front of the front peg with each new score. First peg into hole 121 wins.
Quick Reference
| Phase | What Happens |
|---|---|
| Setup | Cut for deal; lower card deals first |
| Deal | 6 cards each |
| Crib | Each player discards 2 face-down |
| Starter | Non-dealer cuts; dealer flips top card |
| Nibs | If starter is Jack → dealer pegs 2 |
| Play | Alternate cards, count to ≤ 31, score as you go |
| Show | Pone counts hand, dealer counts hand, dealer counts crib |
| Win | First to 121 |
For deeper strategy, start with Beginner Strategy or jump into Discard Strategy.
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