What Is a Skunk in Cribbage? Rules, Lines & Strategy

What a skunk means in cribbage, where the skunk line is, how double skunks work, tournament scoring for skunks, and how to pursue or avoid being skunked.

What Is a Skunk in Cribbage?

Short answer: A skunk is when you win a cribbage game before your opponent reaches 91 points. It’s a bonus win condition — in tournaments worth double the match points, in casual games worth whatever you agreed before playing.


The Skunk Line: Hole 91

Every cribbage board has a track of 121 holes. Hole 91 is the skunk line — the threshold a losing player must cross to avoid being skunked.

PositionSignificance
1–60First lap / first two streets
61Double-skunk line
61–90Third street — skunk danger zone
91Skunk line — safe from a standard skunk
91–120Fourth street / endgame
120The stinkhole — one point from winning
121The game hole — victory

If you win (reach 121) and your opponent is at 90 or below — they’ve been skunked.


Types of Skunks

Standard Skunk

  • Opponent scores fewer than 91 when you hit 121
  • Casual play: typically double stakes or special penalty (agree before game)
  • Tournament play (ACC): 2 match points instead of 1

Double Skunk (Lurched)

  • Opponent scores fewer than 61 when you hit 121
  • Much rarer — requires an extremely lopsided game
  • Casual play: triple stakes or agreed penalty
  • Tournament play (ACC): 3 match points

Lurch

“Lurch” is the traditional term for a double skunk. It comes from the original card game terminology and is still used by experienced players. You may hear “they were lurched” to describe a severe blowout.


Tournament Scoring: Why Skunks Matter

In ACC-sanctioned tournaments, match points accumulate across all games in a session:

ResultMatch Points
Standard win1
Skunk win (opponent under 91)2
Double skunk win (opponent under 61)3
Loss0

A session of 9 games where you win 5 with 2 skunks earns 7 match points. Winning 7 without any skunks also earns 7 match points. Skunks are therefore equivalent in value to winning an additional game — they’re enormously significant in close standings.

See Tournament Strategy for how skunks change late-game decision making.


Pursuing a Skunk

If your opponent hasn’t crossed 91 and you’re closing in on 121, you may want to pursue the skunk rather than just winning:

  • Play offensively — maximize pegging points and hand value every round
  • Sacrifice hand safety for crib value — as dealer, a riskier discard that boosts your crib may be worth it
  • Peg aggressively — take risks you wouldn’t normally take to maximize points this round
  • Don’t coast — a comfortable lead can evaporate if you play defensively while they claw back to 91

The key window: if opponent is at 75–88 and you’re near 110, you’re within striking distance. Push hard.


Avoiding Being Skunked

When you’re behind and opponent is closing in on 121, the strategic priority shifts completely:

Goal: Reach 91 before they reach 121.

  • Accept worse hand decisions if they get you points faster
  • Peg aggressively even at risk of giving opponent points — you need points more than protection
  • Don’t worry about optimizing hand value; worry about volume of points
  • Once you cross 91, the skunk threat is gone — you can then refocus on normal optimal play

If you’re at 85 and opponent is at 115 with the deal, your window is likely one hand. Make it count.


Casual House Rules for Skunks

The ACC standard isn’t universal in casual play. Common house rules include:

RuleDescription
Double gameSkunk counts as 2 games won in a match
Play again freeSkunked player gets to play one more game at no extra stake
No skunksSkunks are simply ignored — every game is equal
Buy backSkunked player can “buy back” into a match series

Always agree before the first card is dealt.


The Skunk in Culture

The skunk became embedded in cribbage culture partly because the board makes it so visible. Unlike in a points-based game where you’d have to calculate the margin, cribbage players can see at a glance whether the loser is below the skunk line when the winner pegs out. That visibility — plus the traditional board stripe marking hole 91 — made the skunk a natural part of the game’s social fabric.

For how board position interacts with skunk strategy and endgame decisions, see Positional Play.

Try to avoid getting skunked — or skunk your opponent — in a free online game.

Frequently Asked Questions

What is a skunk in cribbage?
A skunk in cribbage occurs when the winner reaches 121 before their opponent reaches 91 points. The opponent is said to have been ‘skunked.’ In casual play, a skunk often means the loser must pay double stakes or play another game. In ACC tournament play, a skunk win earns 2 match points instead of the standard 1.
Where is the skunk line in cribbage?
The skunk line is at 91 points on the cribbage board. Some boards mark this position with a stripe, a different color, or a label. If the losing player has not crossed this line (hasn’t reached 91) when the winner hits 121, the loser has been skunked.
What is a double skunk in cribbage?
A double skunk occurs when the winner reaches 121 before their opponent reaches 61 points. Double skunks are rarer than standard skunks. In tournament play, a double skunk earns 3 match points. In casual play, it may represent triple stakes or a special penalty depending on house rules.
Does a skunk count in casual cribbage?
Only if the players agree beforehand. Skunks are optional in casual play. Many casual games ignore skunk scoring entirely and simply count each game as a win or loss. Before playing for stakes, agree on whether skunks count and how.
How do you avoid being skunked?
When you’re behind and your opponent is close to winning, prioritize reaching 91 over everything else — including optimal hand play. Accept riskier pegging, play for more crib points, and make any decision that gets you past the skunk line faster. Once you cross 91, you can no longer be skunked regardless of the final margin.
Can you be skunked during pegging?
Yes. The game ends immediately when a player reaches 121, at any point — during pegging, during the hand count, or during the crib count. If this happens before the opponent reaches 91, it’s a skunk regardless of what phase the game ended in.