Best Hands to Keep in Cribbage: EV Rankings for Common Holds

Which cards to keep in cribbage for maximum expected value — ranked holdings for the most common dealt configurations, with EV figures and discard logic.

Best Hands to Keep in Cribbage

This guide covers the practical question: when you look at your 6 dealt cards, which 4 should you keep?

For the theoretical maximum hands, see Best Cribbage Hands. This page focuses on real dealt configurations and the expected value of common holding decisions.


The Principle: Multi-Pattern Hands Win

The best holds create scoring across multiple combinations simultaneously. A hand that scores fifteens and a run and a pair is far more valuable than one that scores only one type of combination.

Tier 1 hand quality: Scores 10+ points before the starter, improves with many possible starters
Tier 2: Scores 6–9 points before the starter with good improvement potential
Tier 3: Scores 4–5 points with decent upside
Weak: Scores 0–2 points with limited improvement room


Top Holdings by Expected Value

S-Tier: The 5-5-5 Combinations

HoldBase ScoreAvg with StarterNotes
5-5-5-J~14~15–16Best possible; any 10-value starter adds nobs potential
5-5-5-10~12~13–14Strong but no nobs potential
5-5-J-Q~8~10–11High upside with 10/5 starters
5-5-10-J~8~10Similar upside

Fives are the king of cribbage. Every face card makes a fifteen with a 5. Two 5s make a pair and two fifteens (with any 10-value card). Three 5s score 6 points in pairs alone before a single fifteen is counted.


A-Tier: Connected Runs with Fifteens

HoldBase ScoreNotes
6-7-8-94 (run)Improves to 8 with 5/6/7/8/9/10 starter; very broad upside
5-6-7-84 (run)Any 4, 9, or 10-value card adds fifteens
4-5-6-68Double run + fifteens; very strong
5-6-6-78Double run with fifteens
7-7-8-84 (pairs + partial fifteen)Becomes 24 with 6, 7, 8, or 9 starter
6-6-7-88Double run of 3 + pair + fifteens

B-Tier: Runs Without Embedded Fifteens

HoldBase ScoreNotes
3-4-5-68 (double run w/ 5)5 adds fifteens to the run; excellent
2-3-4-58Strong but lower ceiling than 3-4-5-6
6-7-8-103 (run)Improves with any 5, 6, 7, 8, 9, or J
A-2-3-38Double run; A-2-3 is a valid run
J-Q-K-A0Run of 3 (J-Q-K) + A; minimal fifteens potential

C-Tier: Pairs with Fifteens Potential

HoldBase ScoreNotes
10-5 + two other cards2+A lonely pair of 10s or 5+10 still contributes
K-K-5-anything4Two fifteens + pair if last card helps
A-A-anything2Pair of aces is low but plays well with 3-2-4 runs

The Discard Decision: Dealer vs. Pone

Your hold isn’t made in isolation — you must also consider what you’re discarding.

As Dealer (You Own the Crib)

You benefit from good discards to your own crib. The crib averages ~4.5 points from neutral discards, but you can boost it significantly:

  • Give your crib a 5 — if you have two 5s, sometimes one stays in your hand; sometimes one boosts the crib
  • Give matching suited cards — pairs and connecting cards in the crib can score
  • Retain your highest-EV hand even if the crib gets slightly worse

The decision: hand EV + crib EV combined, not just hand EV alone.

As Pone (Opponent Owns the Crib)

You want to minimize what you give the dealer’s crib. Rules of thumb:

Discard CategoryQuality (for you)
K-Q or K-J (disconnected)✅ Best — high value, no fifteens together, no run potential
K-9 or Q-9✅ Good
Pair of anything except 5s⚠️ Acceptable
5 + anything❌ Avoid — 5 is very crib-friendly
Two cards that make 15 (5+10, 6+9, 7+8)❌ Avoid — gifts 2 pts to crib immediately
Two connecting cards (6-7, 7-8)❌ Avoid — sets up runs

The penalty for giving the dealer a 5 is approximately 1.0–1.5 expected points compared to giving a disconnected face card.


Common Dealt-Hand Decisions

You’re Dealt: 5-5-6-7-8-K

Keep: 5-5-6-7 or 5-6-7-8?

  • 5-5-6-7: Base score = 4 (pair) + 4 (run of 3: 5-6-7) + 4 fifteens = ~12 pts. Run of 4 with 8 or 4 starter.
  • 5-6-7-8: Base score = 4 (run of 4) + 4 fifteens = ~8 pts. But improves heavily with 4, 5, 6, 7, 8, 9 starters.

Best keep: 5-5-6-7 (higher base, pair adds robustness). Discard 8-K to your crib.


You’re Dealt: A-2-3-4-5-6

Keep: A-2-3-4 (run of 4) or 3-4-5-6 (run of 4 with 5)?

  • A-2-3-4: Base = 4 pts run. Limited fifteen potential.
  • 3-4-5-6: Base = 4 pts run + 2 fifteens (5+10-value starters) = 6+ pts potential. 5 improves dramatically.

Best keep: 3-4-5-6. The 5 makes all the difference.


You’re Dealt: 7-8-9-J-Q-K

Keep: 7-8-9 + J (three of the four tens give fifteen with…wait, 7+8=15, 7+J=17, 8+9=17 — the run scores, not fifteens)
Keep: J-Q-K-9 (run of J-Q-K + 9)?

  • 7-8-9-J: Base = 3 (run) + 2 (15: 7+8) = 5. Improves with 6 or 10 starters.
  • J-Q-K-9: Base = 3 (run J-Q-K). Little fifteen potential. 9 adds nothing without a 6.

Best keep: 7-8-9-J. The fifteen is immediate; keep what already scores.


Key Principles Summary

  1. 5s are almost always worth keeping — they interact with more cards than any other rank
  2. Double/triple runs beat simple runs — a pair inside a run is worth more than extending the run
  3. Starter card adds ~3 pts on average — factor upside potential into close decisions
  4. As pone, keep high disconnected pairs for your crib discard — don’t dump garbage on yourself
  5. As dealer, your crib is half the equation — sometimes the right hold is the one that also makes a better crib

For mathematical deep dives on EV tables and discard probabilities, see Cribbage Probability Tables and Discard Strategy.

Frequently Asked Questions

What is the best 4-card hand to keep in cribbage?
The highest-EV 4-card hold is 5-5-5-J (expected value ~15+ points before the starter), as any 5, 10, or face card improves it. In practice, the most common high-EV practical holds are combinations like 6-7-8-9 (averaging ~8–9 pts) and 5-6-7-8 (~8 pts), which score across multiple combinations and benefit from a wide range of starter cards.
Should you always keep 5s in cribbage?
Almost always. Fives are the highest-value card in cribbage because they pair with every 10-value card (J, Q, K, 10) to make fifteen, plus they contribute to pair royals and runs. The only exception is as pone when you’re donating to the dealer’s crib — giving away a lone 5 to the enemy crib is painful. Even then, keeping the 5 is usually correct.
What should I discard to the crib as pone?
As pone, avoid giving 5s, pairs, or cards that form runs or fifteens together. The best discards to the enemy crib are disconnected high cards like K-Q or K-J (they total ≥20, can’t make 15 with one card, and don’t form runs). Cards that are unlikely to improve with any starter are ideal.
Is it better to keep a run or keep cards that make fifteens?
When forced to choose, fifteens usually win, because they’re more reliable. A run of 3 scores exactly 3 points; a 5+face combination scores 2 points and improves dramatically with many starter cards. However, a run with embedded fifteens (like 5-6-9 or 5-6-4) is significantly better than either alone.